![]() Much like Flight Simulator ships the entire world, we intend to do the same with Train Simulator 2. ![]() Yes it makes sense, and yes, that is the plan. > not to go into detail on? (does this make any > scenery, stations and signals on routes you choose > provided globally, allowing users to add the > rail maps, does this mean that the tracks will be > The website mentions something about using global ![]() I've included a couple of the 10,000+ pics I took during the two-week trip. We just returned from our Swiss research trip last week. While it won't be as detailed as the BLS high-accuracy route, the tracks will be there, and you can use the tools to build out the level of detail to your liking. The route up to the Jungfrau should be included as part of the "World of Rails" feature we're buiding into this version of the product. We will model both Interlaken West and Interlaken East stations. The Swiss BLS route will run from Thun to Brig, and include the branch to Interlaken. > I just hope it plays as well as it looks. > MSTS 2 is shaping up to be an unbelievable game! > rail lines up the Jungfrau, to the top? Maybe at > Interlaken on Christmas Day in 2006, so it strikes ![]() > Interlaken are you going to end at? I stayed in > that route? For example, which station in > Anyway I might be able to get more information on > through the site and saw the European route. Hey, I just wanted to say that this game looks
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